using UnityEngine;

public class CameraClipPanel
{   
    public GameObject Go { get; private set; }
    public Transform Tf { get; private set; }
	public UISprite full_sp { get; private set; }
	public UISprite up_sp { get; private set; }
	public UISprite down_sp { get; private set; }
	public UIWidget full_wgt { get; private set; }
	public UISprite name_sp { get; private set; }

    public CameraClipPanel(GameObject obj)
    {
        Go = obj; Tf = obj.transform;
		full_sp = Tf.Find("full_sp").GetComponent<UISprite>();
		up_sp = Tf.Find("up_sp").GetComponent<UISprite>();
		down_sp = Tf.Find("down_sp").GetComponent<UISprite>();
		full_wgt = Tf.Find("full_wgt").GetComponent<UIWidget>();
		name_sp = Tf.Find("name_sp").GetComponent<UISprite>();
    }
}